Loom

Currently in Development

Medium: VR Puzzle Game (Demo)

World (Unity) and Interaction Design: Noam Karutchi

Creative Director: Noam Karutchi

In collaboration with Goethe-Institut

After crashing into a mesmerizing and alien wilderness, a small glowing creature named Loom must learn the mystical language of nature to survive. Guided by the player's spiritual influence, she undergoes a profound transformation, evolving from a lost outsider into a guardian of her new home.

Work In Progress

I led the end-to-end development of this immersive XR experience, from initial concept to technical execution in Unity. My work focused on crafting a seamless synergy between narrative and mechanics. Every interaction—from a "Cosmic" pulse to a "Tactile" heavy lift—was designed to make the bond between the player and Loom feel real. Working in Unity, the challenge was to create a world where nature itself is the interface, replacing buttons and menus with blooming flora and shifting stones.