Loom

Year: 2026

Medium: VR Puzzle Game (Demo)

Meta Quest 3

Game Director (XR): Noam Karutchi

Narrative & Interaction Design: Noam Karutchi

XR Developer: Noam Karutchi

3D Artists: Rina Wolicki, Shira Hefetz

Original Music & Sound Design: Dror H Shiman

Cinematic Artist: Shani Mezer

2D Artist: Lunis_moonfire

In collaboration with Goethe-Institut, Tel Aviv

Funded by the European Union

In cooperation with EUNIC Israel

After crashing into an unfamiliar planet, a small glowing creature named Loom must learn the mystical language of nature to survive. Guided by the player's spiritual influence, she undergoes a profound transformation, evolving from a lost outsider into a guardian of her new home.

The Work Process

I built this VR demo independently in Unity, handling everything from the initial concept to the final technical implementation using the XR Interaction Toolkit. My main focus was making the story and gameplay work together naturally. Instead of using buttons and menus, I designed the world so that nature itself acts as the interface—where players interact directly with blooming plants and moving stones.

The demo was optimized and built specifically for Standalone VR (Meta Quest 3). It focuses on intuitive discovery, letting players learn the world's logic through touch and observation.